Harry Potter and the Deathly Hallows: Part 2
World Environment Artist – EA Bright Light Studio
Contributed to world environment production, supporting large-scale level creation and cinematic world-building.
Responsibilities included:
3D modeling and texturing of environment and prop assets
World dressing and visual composition
Collaboration with level design and art direction to maintain visual consistency and performance standards
It was a pleasure contributing to the project alongside the team at EA Bright Light Studio.
The following screenshots showcase environment assets I created for the project.